ISO 27001 Certificate
SOC 1 Type I Certificate
SOC 2 Type II Certificate
PCI DSS
HIPAA
RGPD
Internal validation & live display
Multiple badges & continuous verification
Faster underwriting decisions
ISOSOC2 Type 1SOC2 Type 2PCI DSSHIPAAGDPR

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

Electronic Arts (EA) A.I CyberSecurity Scoring

EA

Company Details

Linkedin ID:

electronic-arts

Employees number:

32,473

Number of followers:

1,554,725

NAICS:

71

Industry Type:

Entertainment Providers

Homepage:

ea.com

IP Addresses:

265

Company ID:

ELE_2118141

Scan Status:

Completed

AI scoreEA Risk Score (AI oriented)

Between 800 and 849

https://images.rankiteo.com/companyimages/electronic-arts.jpeg
EA Entertainment Providers
Updated:
  • Powered by our proprietary A.I cyber incident model
  • Insurance preferes TPRM score to calculate premium
globalscoreEA Global Score (TPRM)

XXXX

https://images.rankiteo.com/companyimages/electronic-arts.jpeg
EA Entertainment Providers
  • Instant access to detailed risk factors
  • Benchmark vs. industry & size peers
  • Vulnerabilities
  • Findings

EA Company CyberSecurity News & History

Past Incidents
1
Attack Types
1
EntityTypeSeverityImpactSeenBlog DetailsIncident DetailsView
Electronic Arts (EA)Breach6036/2021
Rankiteo Explanation :
Attack with significant impact with internal employee data leaks

Description: Hackers breached Electronic Arts (EA) by acquiring authentication cookies for an internal Slack channel from a dark web marketplace. Using these, they impersonated an EA employee, tricked IT support into granting network access, and exfiltrated **780GB of source code**, including the FIFA 21 game and server-side tools. After failing to extort EA or sell the data (valued at $28M initially), the attackers dumped the entire cache on underground forums and torrent sites. EA confirmed **no player data was compromised**, and the stolen assets were primarily proprietary code with limited black-market value. The company stated no risk to player privacy or business operations, though security improvements were implemented. Law enforcement is involved in the ongoing investigation.

Electronic Arts (EA)
Breach
Severity: 60
Impact: 3
Seen: 6/2021
Blog:
Rankiteo Explanation
Attack with significant impact with internal employee data leaks

Description: Hackers breached Electronic Arts (EA) by acquiring authentication cookies for an internal Slack channel from a dark web marketplace. Using these, they impersonated an EA employee, tricked IT support into granting network access, and exfiltrated **780GB of source code**, including the FIFA 21 game and server-side tools. After failing to extort EA or sell the data (valued at $28M initially), the attackers dumped the entire cache on underground forums and torrent sites. EA confirmed **no player data was compromised**, and the stolen assets were primarily proprietary code with limited black-market value. The company stated no risk to player privacy or business operations, though security improvements were implemented. Law enforcement is involved in the ongoing investigation.

Ailogo

EA Company Scoring based on AI Models

Cyber Incidents Likelihood 3 - 6 - 9 months

🔒
Incident Predictions locked
Access Monitoring Plan

A.I Risk Score Likelihood 3 - 6 - 9 months

🔒
A.I. Risk Score Predictions locked
Access Monitoring Plan
statics

Underwriter Stats for EA

Incidents vs Entertainment Providers Industry Average (This Year)

No incidents recorded for Electronic Arts (EA) in 2025.

Incidents vs All-Companies Average (This Year)

No incidents recorded for Electronic Arts (EA) in 2025.

Incident Types EA vs Entertainment Providers Industry Avg (This Year)

No incidents recorded for Electronic Arts (EA) in 2025.

Incident History — EA (X = Date, Y = Severity)

EA cyber incidents detection timeline including parent company and subsidiaries

EA Company Subsidiaries

SubsidiaryImage

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

Loading...
similarCompanies

EA Similar Companies

Walt Disney World

The Walt Disney World® Resort features four theme parks — the Magic Kingdom® Park, Epcot®, Disney's Hollywood Studios™, and Disney's Animal Kingdom® Theme Park. More than 20 resort hotels are on-site, offering several thousand rooms of themed accommodations. The nearly 40-square-miles of the Walt Di

TikTok

TikTok is a discovery tool made just for you. TikTok is a global platform for discovery, joy and endless possibilities — connecting and entertaining more than a billion people across more than 150 countries. TikTok's headquarters are in Los Angeles and Singapore, with additional offices in Austin

Paramount

Paramount is a leading media and entertainment company that creates premium content and experiences for audiences worldwide. Driven by iconic studios, networks and streaming services, Paramount's portfolio of consumer brands includes CBS, Showtime Networks, Paramount Pictures, Skydance Animation, Sk

Sony’s purpose is simple. We aim to fill the world with emotion, through the power of creativity and technology. We want to be responsible for getting hearts racing, stirring ambition, and putting a smile on the faces of our customers. That challenge, combined with our spirit of innovation, motivate

Cinemark

Headquartered in Plano, TX, Cinemark Holdings, Inc. provides premium out-of-home entertainment experiences as one of the largest and most influential theatrical exhibition companies in the world with 497 theatres and 5,653 screens in the U.S. and Latin America as of December 31, 2024. • Our circuit

TKO Group Holdings, Inc. (NYSE: TKO) is a premium sports and entertainment company. TKO owns iconic properties including UFC, the world’s premier mixed martial arts organization; WWE, the global leader in sports entertainment; and PBR, the world’s premier bull riding organization. Together, these pr

Universal Orlando Resort

For years, we’ve been creating a legacy of unforgettable experiences for our Guests. Our Guests are immersed into the sights and sounds of some of the greatest movies and most legendary stories, and our Team Members are the ones who help make those incredible experiences come alive. Our Team Members

Universal Music Group

Universal Music Group (UMG) is the world leader in music-based entertainment, with a broad array of businesses engaged in recorded music, music publishing, merchandising and audiovisual content in more than 60 countries. Featuring the most comprehensive catalog of recordings and songs across every m

Netflix

Netflix is one of the world's leading entertainment services, with over 300 million paid memberships in over 190 countries enjoying TV series, films and games across a wide variety of genres and languages. Members can play, pause and resume watching as much as they want, anytime, anywhere, and can c

newsone

EA CyberSecurity News

November 27, 2025 12:43 AM
UK Online Gaming Tax Hike to Hit Flutter Entertainment’s Earnings in 2026 and 2027

Flutter, owner of FanDuel, has warned that the UK government's decision to increase online gaming taxes will impact its financial...

November 26, 2025 11:14 AM
Fake Battlefield 6 Downloads Are Spreading Malware, Stealing Player Data

A new report from Bitdefender Labs has brought unsettling news for the gaming community, especially those looking for free or hacked...

October 28, 2025 07:00 AM
'Battlefield' maker EA misses quarterly bookings estimates on uncertain gamer spend

Electronic Arts missed Wall Street expectations for second-quarter bookings on Tuesday, weighed down by uncertain spending on its core...

October 05, 2025 07:00 AM
AI Breakthroughs, Cyber Attacks & a $50B Gaming Shock – Tech News Roundup (Oct 4-5, 2025)

Anthropic's new AI tops the class: Anthropic unveiled Claude Sonnet 4.5, touted as the world's best coding AI model – even outperforming...

October 03, 2025 07:00 AM
Videogame publisher EA's $55 billion buyout turns spotlight on gaming IP diversification

Electronic Arts' record $55 billion leveraged buyout by Saudi Arabia's sovereign wealth fund and two other firms marks a turning point in...

September 30, 2025 07:00 AM
The trillion-dollar deal boom

Plus, the opportunistic investor buying up UK high street retailers and HSBC's succession troubles.

September 30, 2025 07:00 AM
Electronic Arts (EA) Acquired for a Record $55 Billion by Saudi Arabia’s PIF and Partners

Electronic Arts (EA), the publisher behind hit franchises like FIFA (now EA Sports FC), Battlefield, NFS Racing Game and Madden NFL,...

September 29, 2025 07:00 AM
Electronic Arts announces major deal as FIFA 26 hits the market

Updated 8:54 am EST to reflect the $55 billion leveraged buyout. Video-gaming giant Electronic Arts' (EA) year just got even better.

September 29, 2025 07:00 AM
Investors including Trump's son-in-law's firm and Saudi fund to acquire EA for $55 billion

Electronic Arts CEO Andrew Wilson announced the deal, among the largest private equity firm buyouts of a company, to staff in a memo Monday...

faq

Frequently Asked Questions

Explore insights on cybersecurity incidents, risk posture, and Rankiteo's assessments.

EA CyberSecurity History Information

Official Website of Electronic Arts (EA)

The official website of Electronic Arts (EA) is http://ea.com.

Electronic Arts (EA)’s AI-Generated Cybersecurity Score

According to Rankiteo, Electronic Arts (EA)’s AI-generated cybersecurity score is 801, reflecting their Good security posture.

How many security badges does Electronic Arts (EA)’ have ?

According to Rankiteo, Electronic Arts (EA) currently holds 0 security badges, indicating that no recognized compliance certifications are currently verified for the organization.

Does Electronic Arts (EA) have SOC 2 Type 1 certification ?

According to Rankiteo, Electronic Arts (EA) is not certified under SOC 2 Type 1.

Does Electronic Arts (EA) have SOC 2 Type 2 certification ?

According to Rankiteo, Electronic Arts (EA) does not hold a SOC 2 Type 2 certification.

Does Electronic Arts (EA) comply with GDPR ?

According to Rankiteo, Electronic Arts (EA) is not listed as GDPR compliant.

Does Electronic Arts (EA) have PCI DSS certification ?

According to Rankiteo, Electronic Arts (EA) does not currently maintain PCI DSS compliance.

Does Electronic Arts (EA) comply with HIPAA ?

According to Rankiteo, Electronic Arts (EA) is not compliant with HIPAA regulations.

Does Electronic Arts (EA) have ISO 27001 certification ?

According to Rankiteo,Electronic Arts (EA) is not certified under ISO 27001, indicating the absence of a formally recognized information security management framework.

Industry Classification of Electronic Arts (EA)

Electronic Arts (EA) operates primarily in the Entertainment Providers industry.

Number of Employees at Electronic Arts (EA)

Electronic Arts (EA) employs approximately 32,473 people worldwide.

Subsidiaries Owned by Electronic Arts (EA)

Electronic Arts (EA) presently has no subsidiaries across any sectors.

Electronic Arts (EA)’s LinkedIn Followers

Electronic Arts (EA)’s official LinkedIn profile has approximately 1,554,725 followers.

NAICS Classification of Electronic Arts (EA)

Electronic Arts (EA) is classified under the NAICS code 71, which corresponds to Arts, Entertainment, and Recreation.

Electronic Arts (EA)’s Presence on Crunchbase

No, Electronic Arts (EA) does not have a profile on Crunchbase.

Electronic Arts (EA)’s Presence on LinkedIn

Yes, Electronic Arts (EA) maintains an official LinkedIn profile, which is actively utilized for branding and talent engagement, which can be accessed here: https://www.linkedin.com/company/electronic-arts.

Cybersecurity Incidents Involving Electronic Arts (EA)

As of December 11, 2025, Rankiteo reports that Electronic Arts (EA) has experienced 1 cybersecurity incidents.

Number of Peer and Competitor Companies

Electronic Arts (EA) has an estimated 7,282 peer or competitor companies worldwide.

What types of cybersecurity incidents have occurred at Electronic Arts (EA) ?

Incident Types: The types of cybersecurity incidents that have occurred include Breach.

How does Electronic Arts (EA) detect and respond to cybersecurity incidents ?

Detection and Response: The company detects and responds to cybersecurity incidents through an incident response plan activated with yes, and third party assistance with law enforcement, third party assistance with cybersecurity experts, and law enforcement notified with yes, and remediation measures with security improvements (unspecified), and communication strategy with public statement (the record), communication strategy with downplayed risks..

Incident Details

Can you provide details on each incident ?

Incident : Data Breach

Title: Electronic Arts (EA) Data Breach and Source Code Leak

Description: Hackers breached Electronic Arts (EA) in June 2021, stealing 780GB of source code, including FIFA 21 and internal tools. After failing to extort EA or sell the data, they released the full cache on underground forums and torrent sites in July 2021. The breach was facilitated by purchasing authentication cookies for EA’s internal Slack channel from the Genesis dark web marketplace, followed by social engineering to gain network access. EA confirmed no player data was compromised and stated the incident would not impact games or business operations.

Date Detected: 2021-06-10

Date Publicly Disclosed: 2021-06-10

Type: Data Breach

Attack Vector: Credential Theft (Authentication Cookies)Social EngineeringInternal Network Access via Slack

Vulnerability Exploited: Weak Authentication (Slack Cookies)Human Error (IT Support Tricked)

Threat Actor: Unknown Hacking GroupOpportunistic Cybercriminals

Motivation: Financial Gain (Extortion)Data Monetization (Failed Sale)

What are the most common types of attacks the company has faced ?

Common Attack Types: The most common types of attacks the company has faced is Breach.

How does the company identify the attack vectors used in incidents ?

Identification of Attack Vectors: The company identifies the attack vectors used in incidents through EA Internal Slack Channel (via stolen authentication cookies).

Impact of the Incidents

What was the impact of each incident ?

Incident : Data Breach ELE4503245102825

Data Compromised: Source code (fifa 21, internal tools), 780gb of internal code repositories

Systems Affected: EA Internal Slack ChannelCode RepositoriesServer-Side Service Tools

Operational Impact: None reported; EA stated no impact on games or business

Brand Reputation Impact: Potential reputational damage due to high-profile leak, though EA downplayed risks

Identity Theft Risk: None (no player data accessed)

Payment Information Risk: None

What types of data are most commonly compromised in incidents ?

Commonly Compromised Data Types: The types of data most commonly compromised in incidents are Source Code, Internal Development Tools and .

Which entities were affected by each incident ?

Incident : Data Breach ELE4503245102825

Entity Name: Electronic Arts (EA)

Entity Type: Public Company

Industry: Video Games

Location: Redwood City, California, USA

Size: Large (12,900+ employees as of 2021)

Customers Affected: None (no player data compromised)

Response to the Incidents

What measures were taken in response to each incident ?

Incident : Data Breach ELE4503245102825

Incident Response Plan Activated: Yes

Third Party Assistance: Law Enforcement, Cybersecurity Experts.

Law Enforcement Notified: Yes

Remediation Measures: Security Improvements (unspecified)

Communication Strategy: Public Statement (The Record)Downplayed Risks

What is the company's incident response plan?

Incident Response Plan: The company's incident response plan is described as Yes.

How does the company involve third-party assistance in incident response ?

Third-Party Assistance: The company involves third-party assistance in incident response through Law Enforcement, Cybersecurity Experts, .

Data Breach Information

What type of data was compromised in each breach ?

Incident : Data Breach ELE4503245102825

Type of Data Compromised: Source code, Internal development tools

Sensitivity of Data: High (Proprietary Code, but no PII/Financial Data)

Data Exfiltration: Yes (780GB)

File Types Exposed: Source Code FilesServer-Side Tools

Personally Identifiable Information: No

What measures does the company take to prevent data exfiltration ?

Prevention of Data Exfiltration: The company takes the following measures to prevent data exfiltration: Security Improvements (unspecified), .

Ransomware Information

Was ransomware involved in any of the incidents ?

Incident : Data Breach ELE4503245102825

Ransom Demanded: ['$28 million (initial sale attempt)', 'Undisclosed sum (extortion attempt)']

Ransom Paid: No

Data Encryption: No

Data Exfiltration: Yes

Lessons Learned and Recommendations

What lessons were learned from each incident ?

Incident : Data Breach ELE4503245102825

Lessons Learned: 1. Authentication cookies (e.g., Slack) are high-value targets for initial access brokers. 2. Social engineering remains effective against IT support teams. 3. Proprietary source code, while valuable to the company, may lack resale value in cybercriminal markets. 4. Public disclosure strategies can mitigate reputational harm even after large-scale leaks.

What recommendations were made to prevent future incidents ?

Incident : Data Breach ELE4503245102825

Recommendations: Implement multi-factor authentication (MFA) for internal communication platforms like Slack., Conduct regular security training for IT support staff to prevent social engineering attacks., Monitor dark web marketplaces for stolen credentials or authentication tokens., Segment internal networks to limit lateral movement post-breach., Evaluate the sensitivity of source code and apply additional access controls or encryption.Implement multi-factor authentication (MFA) for internal communication platforms like Slack., Conduct regular security training for IT support staff to prevent social engineering attacks., Monitor dark web marketplaces for stolen credentials or authentication tokens., Segment internal networks to limit lateral movement post-breach., Evaluate the sensitivity of source code and apply additional access controls or encryption.Implement multi-factor authentication (MFA) for internal communication platforms like Slack., Conduct regular security training for IT support staff to prevent social engineering attacks., Monitor dark web marketplaces for stolen credentials or authentication tokens., Segment internal networks to limit lateral movement post-breach., Evaluate the sensitivity of source code and apply additional access controls or encryption.Implement multi-factor authentication (MFA) for internal communication platforms like Slack., Conduct regular security training for IT support staff to prevent social engineering attacks., Monitor dark web marketplaces for stolen credentials or authentication tokens., Segment internal networks to limit lateral movement post-breach., Evaluate the sensitivity of source code and apply additional access controls or encryption.Implement multi-factor authentication (MFA) for internal communication platforms like Slack., Conduct regular security training for IT support staff to prevent social engineering attacks., Monitor dark web marketplaces for stolen credentials or authentication tokens., Segment internal networks to limit lateral movement post-breach., Evaluate the sensitivity of source code and apply additional access controls or encryption.

What are the key lessons learned from past incidents ?

Key Lessons Learned: The key lessons learned from past incidents are 1. Authentication cookies (e.g., Slack) are high-value targets for initial access brokers. 2. Social engineering remains effective against IT support teams. 3. Proprietary source code, while valuable to the company, may lack resale value in cybercriminal markets. 4. Public disclosure strategies can mitigate reputational harm even after large-scale leaks.

References

Where can I find more information about each incident ?

Incident : Data Breach ELE4503245102825

Source: The Record

URL: https://therecord.media

Date Accessed: 2021-07-26

Incident : Data Breach ELE4503245102825

Source: Motherboard (Vice)

URL: https://www.vice.com/en/topic/motherboard

Date Accessed: 2021-06

Where can stakeholders find additional resources on cybersecurity best practices ?

Additional Resources: Stakeholders can find additional resources on cybersecurity best practices at and Source: The RecordUrl: https://therecord.mediaDate Accessed: 2021-07-26, and Source: Motherboard (Vice)Url: https://www.vice.com/en/topic/motherboardDate Accessed: 2021-06.

Investigation Status

What is the current status of the investigation for each incident ?

Incident : Data Breach ELE4503245102825

Investigation Status: Ongoing (as of July 2021, with law enforcement involvement)

How does the company communicate the status of incident investigations to stakeholders ?

Communication of Investigation Status: The company communicates the status of incident investigations to stakeholders through Public Statement (The Record) and Downplayed Risks.

Stakeholder and Customer Advisories

Were there any advisories issued to stakeholders or customers for each incident ?

Incident : Data Breach ELE4503245102825

Stakeholder Advisories: EA issued statements to media outlets (The Record) confirming no player data was accessed and no expected business impact.

Customer Advisories: None issued (no customer data compromised)

What advisories does the company provide to stakeholders and customers following an incident ?

Advisories Provided: The company provides the following advisories to stakeholders and customers following an incident: were EA issued statements to media outlets (The Record) confirming no player data was accessed and no expected business impact. and None issued (no customer data compromised).

Initial Access Broker

How did the initial access broker gain entry for each incident ?

Incident : Data Breach ELE4503245102825

Entry Point: EA Internal Slack Channel (via stolen authentication cookies)

High Value Targets: Source Code Repositories, Fifa 21 Game Files,

Data Sold on Dark Web: Source Code Repositories, Fifa 21 Game Files,

Post-Incident Analysis

What were the root causes and corrective actions taken for each incident ?

Incident : Data Breach ELE4503245102825

Root Causes: Purchase Of Ea Slack Authentication Cookies From Genesis Marketplace., Successful Social Engineering Of It Support To Gain Network Access., Lack Of Segmentation Or Monitoring For Unusual Access Patterns.,

Corrective Actions: Unspecified Security Improvements Implemented By Ea., Collaboration With Law Enforcement For Criminal Investigation.,

What is the company's process for conducting post-incident analysis ?

Post-Incident Analysis Process: The company's process for conducting post-incident analysis is described as Law Enforcement, Cybersecurity Experts, .

What corrective actions has the company taken based on post-incident analysis ?

Corrective Actions Taken: The company has taken the following corrective actions based on post-incident analysis: Unspecified Security Improvements Implemented By Ea., Collaboration With Law Enforcement For Criminal Investigation., .

Additional Questions

General Information

Has the company ever paid ransoms ?

Ransom Payment History: The company has Paid ransoms in the past.

What was the amount of the last ransom demanded ?

Last Ransom Demanded: The amount of the last ransom demanded was ['$28 million (initial sale attempt)', 'Undisclosed sum (extortion attempt)'].

Who was the attacking group in the last incident ?

Last Attacking Group: The attacking group in the last incident was an Unknown Hacking GroupOpportunistic Cybercriminals.

Incident Details

What was the most recent incident detected ?

Most Recent Incident Detected: The most recent incident detected was on 2021-06-10.

What was the most recent incident publicly disclosed ?

Most Recent Incident Publicly Disclosed: The most recent incident publicly disclosed was on 2021-06-10.

Impact of the Incidents

What was the most significant data compromised in an incident ?

Most Significant Data Compromised: The most significant data compromised in an incident were Source Code (FIFA 21, Internal Tools), 780GB of Internal Code Repositories and .

What was the most significant system affected in an incident ?

Most Significant System Affected: The most significant system affected in an incident was EA Internal Slack ChannelCode RepositoriesServer-Side Service Tools.

Response to the Incidents

What third-party assistance was involved in the most recent incident ?

Third-Party Assistance in Most Recent Incident: The third-party assistance involved in the most recent incident was law enforcement, cybersecurity experts, .

Data Breach Information

What was the most sensitive data compromised in a breach ?

Most Sensitive Data Compromised: The most sensitive data compromised in a breach were Source Code (FIFA 21, Internal Tools) and 780GB of Internal Code Repositories.

Ransomware Information

What was the highest ransom demanded in a ransomware incident ?

Highest Ransom Demanded: The highest ransom demanded in a ransomware incident was ['$28 million (initial sale attempt)', 'Undisclosed sum (extortion attempt)'].

What was the highest ransom paid in a ransomware incident ?

Highest Ransom Paid: The highest ransom paid in a ransomware incident was No.

Lessons Learned and Recommendations

What was the most significant lesson learned from past incidents ?

Most Significant Lesson Learned: The most significant lesson learned from past incidents was 1. Authentication cookies (e.g., Slack) are high-value targets for initial access brokers. 2. Social engineering remains effective against IT support teams. 3. Proprietary source code, while valuable to the company, may lack resale value in cybercriminal markets. 4. Public disclosure strategies can mitigate reputational harm even after large-scale leaks.

What was the most significant recommendation implemented to improve cybersecurity ?

Most Significant Recommendation Implemented: The most significant recommendation implemented to improve cybersecurity was Evaluate the sensitivity of source code and apply additional access controls or encryption., Monitor dark web marketplaces for stolen credentials or authentication tokens., Implement multi-factor authentication (MFA) for internal communication platforms like Slack., Segment internal networks to limit lateral movement post-breach. and Conduct regular security training for IT support staff to prevent social engineering attacks..

References

What is the most recent source of information about an incident ?

Most Recent Source: The most recent source of information about an incident are Motherboard (Vice) and The Record.

What is the most recent URL for additional resources on cybersecurity best practices ?

Most Recent URL for Additional Resources: The most recent URL for additional resources on cybersecurity best practices is https://therecord.media, https://www.vice.com/en/topic/motherboard .

Investigation Status

What is the current status of the most recent investigation ?

Current Status of Most Recent Investigation: The current status of the most recent investigation is Ongoing (as of July 2021, with law enforcement involvement).

Stakeholder and Customer Advisories

What was the most recent stakeholder advisory issued ?

Most Recent Stakeholder Advisory: The most recent stakeholder advisory issued was EA issued statements to media outlets (The Record) confirming no player data was accessed and no expected business impact., .

What was the most recent customer advisory issued ?

Most Recent Customer Advisory: The most recent customer advisory issued was an None issued (no customer data compromised).

Initial Access Broker

What was the most recent entry point used by an initial access broker ?

Most Recent Entry Point: The most recent entry point used by an initial access broker was an EA Internal Slack Channel (via stolen authentication cookies).

cve

Latest Global CVEs (Not Company-Specific)

Description

FreePBX Endpoint Manager is a module for managing telephony endpoints in FreePBX systems. Versions prior to 16.0.96 and 17.0.1 through 17.0.9 have a weak default password. By default, this is a 6 digit numeric value which can be brute forced. (This is the app_password parameter). Depending on local configuration, this password could be the extension, voicemail, user manager, DPMA or EPM phone admin password. This issue is fixed in versions 16.0.96 and 17.0.10.

Risk Information
cvss4
Base: 6.9
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:L/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Neuron is a PHP framework for creating and orchestrating AI Agents. In versions 2.8.11 and below, the MySQLWriteTool executes arbitrary SQL provided by the caller using PDO::prepare() + execute() without semantic restrictions. This is consistent with the name (“write tool”), but in an LLM/agent context it becomes a high-risk capability: prompt injection or indirect prompt manipulation can cause execution of destructive queries such as DROP TABLE, TRUNCATE, DELETE, ALTER, or privilege-related statements (subject to DB permissions). Deployments that expose an agent with MySQLWriteTool enabled to untrusted input and/or run the tool with a DB user that has broad privileges are impacted. This issue is fixed in version 2.8.12.

Risk Information
cvss3
Base: 9.4
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:H/A:H
Description

Neuron is a PHP framework for creating and orchestrating AI Agents. Versions 2.8.11 and below use MySQLSelectTool, which is vulnerable to Read-Only Bypass. MySQLSelectTool is intended to be a read-only SQL tool (e.g., for LLM agent querying, however, validation based on the first keyword (e.g., SELECT) and a forbidden-keyword list does not block file-writing constructs such as INTO OUTFILE / INTO DUMPFILE. As a result, an attacker who can influence the tool input (e.g., via prompt injection through a public agent endpoint) may write arbitrary files to the DB server if the MySQL/MariaDB account has the FILE privilege and server configuration permits writes to a useful location (e.g., a web-accessible directory). This issue is fixed in version 2.8.12.

Risk Information
cvss3
Base: 8.2
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:H/A:N
Description

Okta Java Management SDK facilitates interactions with the Okta management API. In versions 11.0.0 through 20.0.0, race conditions may arise from concurrent requests using the ApiClient class. This could cause a status code or response header from one request’s response to influence another request’s response. This issue is fixed in version 20.0.1.

Risk Information
cvss3
Base: 8.4
Severity: HIGH
CVSS:3.1/AV:N/AC:H/PR:L/UI:N/S:C/C:H/I:H/A:L
Description

The Auth0 Next.js SDK is a library for implementing user authentication in Next.js applications. When using versions 4.11.0 through 4.11.2 and 4.12.0, simultaneous requests on the same client may result in improper lookups in the TokenRequestCache for the request results. This issue is fixed in versions 4.11.2 and 4.12.1.

Risk Information
cvss3
Base: 5.4
Severity: HIGH
CVSS:3.1/AV:N/AC:H/PR:L/UI:R/S:U/C:H/I:L/A:N

Access Data Using Our API

SubsidiaryImage

Get company history

curl -i -X GET 'https://api.rankiteo.com/underwriter-getcompany-history?linkedin_id=electronic-arts' -H 'apikey: YOUR_API_KEY_HERE'

What Do We Measure ?

revertimgrevertimgrevertimgrevertimg
Incident
revertimgrevertimgrevertimgrevertimg
Finding
revertimgrevertimgrevertimgrevertimg
Grade
revertimgrevertimgrevertimgrevertimg
Digital Assets

Every week, Rankiteo analyzes billions of signals to give organizations a sharper, faster view of emerging risks. With deeper, more actionable intelligence at their fingertips, security teams can outpace threat actors, respond instantly to Zero-Day attacks, and dramatically shrink their risk exposure window.

These are some of the factors we use to calculate the overall score:

Network Security

Identify exposed access points, detect misconfigured SSL certificates, and uncover vulnerabilities across the network infrastructure.

SBOM (Software Bill of Materials)

Gain visibility into the software components used within an organization to detect vulnerabilities, manage risk, and ensure supply chain security.

CMDB (Configuration Management Database)

Monitor and manage all IT assets and their configurations to ensure accurate, real-time visibility across the company's technology environment.

Threat Intelligence

Leverage real-time insights on active threats, malware campaigns, and emerging vulnerabilities to proactively defend against evolving cyberattacks.

Top LeftTop RightBottom LeftBottom Right
Rankiteo is a unified scoring and risk platform that analyzes billions of signals weekly to help organizations gain faster, more actionable insights into emerging threats. Empowering teams to outpace adversaries and reduce exposure.
Users Love Us Badge